COVERING OUR TRACKS JANUARY 2001
by John Mantzefield
copyright 2001

The idea for this cover occurred to me while I was reading an article in MacAddict magazine about the upcoming release of Apple's new next generation Operating System called OSX. The graphics in the magazine prompted me to wonder how the OSX letters might look if they were done in the style of the 20th Century Fox logo. There was something about the building-sized letters and the evening sky that caught my eye, so I recreated it with an OSX theme.

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MAKING THE COVER
This cover image was created with Cinema4D-XL (C4D) because of it’s ease of use, powerful modeling capabilities and it’s flexibility to allow the setup of customized user interfaces. The image to the left shows what the entire grouping of 3D objects looks like without any surface color mapping or lighting. Most of the objects in the scene (the box and cylinder shapes) are “Primitives”, which are basic 3D shapes that are selected from a menu and then positioned in the scene. These basic forms are very handy and make creating 3D scenes quick and easy. It’s a common practice in 3D modeling to use primitives as a stating point for creating more complex shapes. Sometimes several modified primitives will be combined to realize the final object.

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The image of the OSX text on the left shows how two sets of 3D text objects were made (each with different colors applied to them) and then they were placed next to each other to give the appearance of a single object. While C4D allows you to choose any font that’s supported by your Mac, fonts like Helvetica or Arial tend to make the most legible 3D font images.

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The image to the left shows a custom shaped building segment that was created from several 3D parts. Some of the original building sections were removed and a Boolean/Subtract function was applied to make the Apple logo window cutout that the arrow is pointing to. Very complex 3D shapes can be modeled by cutting away unnecessary sections, moving and scaling the parts so that they line up correctly and then using C4D’s “Bridge and Stitch” feature to seamlessly merge the parts together. Other modeling tools allow you to move or distort specific sections of an object while the surrounding polygons will follow the moving section. This is one component of how organic shapes like human or animal forms are modeled - you push and pull groups of surface polygons to achieve the desired shape.
This months final cover image was rendered in Cinema4D-XL at only one half (1164 X 1497 pixels) of the required size that was needed for the cover. This reduced image size still took 25 minutes to render (on a Mac-9600/300Mhz) as a 24-bit color TIFF formatted file. During the modeling, texture mapping and lighting phases I had to rendered about two dozen test images which were created at only one third of the cover's final size. These numerous renderings are done because many of the color texture mapping and lighting features are not fully visible in C4D's workspace. The final cover scene contains 70 3D objects, which are made up of about 9,000 polygons. These objects are texture mapped with 12 3D materials and illuminated by 9 virtual lights of various types. The sky background was created in Bryce4, and it's star field was added in Photoshop.

Because I knew that the render time would be rather long for the full page resolution (2328 X 2993 - approx. 20mb) I purchased Genuine Fractals v2.0 to increase the rendered image size without effecting it’s pictures quality. Genuine Fractals is a Photoshop plug-in which allows you to save any image in it's proprietary .STN format. You open the .STN file with Genuine Fractals, increase or decrease the image size and then save this new file in any standard Mac format. This process is very fast even though Genuine Fractals has to render a totally new image.

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The white box in the image to the left surrounds the center of the letter "X" and denotes the image areas of the two enlargements on the right. The lower image titled "1/2 rez" is a 600% Photoshop magnification of the cover TIFF image that was rendered in C4D. The enlargement above it that's titled "Full rez" shows what the same area of cover looks like after processing it with the Genuine Fractals plug-in. When the lower "1/2 rez" image was reduced to 300% magnification it looks just like the upper image.

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USING GENUINE FRACTALS
The image to the left shows what Genuine Fractals can do if it's functionality is taken to an extreme. I enlarged the G4 side view (original 1X images was 256 X 238) twice to the 3X and 6X sizes. You can see what happens to the image on the left as it was increasingly enlarged with Genuine Fractals. In Photoshop the 100% magnifications of these images all looked very good considering the small size of web site source image. Genuine Fractals works best if you start with a really sharp image, like a 3 to 8MP digital camera image.